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Function of "Player entered Area"

Discussion in 'General' started by Markezzz, Dec 19, 2017.

  1. Markezzz

    Markezzz New Member

    Points:
    26
    Hello Tekkran,

    does the feature for "Player entered Area" allready work?

    Is their any guide how to set the coordinates correct?

    I want to set 1024 North, 6656 West, 3072 South and 1024 West.

    Conditionals:
    ISINAREA:-6656,1024,-1024,-3072

    Script:
    ISTRUE
    sayplayer {{player_name}} "You're in the PvE-Zone!"||sayplayer {{player_name}} "You're NOT in the PvP-Zone!"

    ISFALSE
    sayplayer {{player_name}} "You're in the PvP-Zone!"||sayplayer {{player_name}} "You're NOT in the PvE-Zone!"

    Any Idea for me what i'm doing wrong? :D
     
  2. Trekkan

    Trekkan JFF Administrator Staff Member

    Points:
    1,170
    Hey there. The ISINAREA isn't complete yet, and the script section doesn't work like that. There was an example event that had the ISTRUE and ISFALSE sections, but those were me testing some ideas I had and they don't actually work.

    There are going to be improvements to that command as I'm going to implement another usage of them, so I'll be improving all of that soon. But for now, neither of those are going to work for ya. Sorry about that, but I just haven't had the time to implement things the way they need to be done yet.
     
  3. Michael

    Michael New Member

    Points:
    2
    Looking to use this with some of the variables that you hinted at in some of the other examples to make the NPC traders more "interesting". If you can get this working, or need help testing please let us know. I'd love to help if I can.
     
  4. Trekkan

    Trekkan JFF Administrator Staff Member

    Points:
    1,170
    Its on my list to do still, so much stuff... heh. =)
     
  5. zewtastic

    zewtastic New Member

    Points:
    8
    this would be an interesting feature for what I am designing as well. Alert opponents about other players in their bases and such.
     

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